Rather than work with the Wii board and all its heaviness, I decided to go with my iPod Touch as a controller. Its not ideal, or quite what I wanted, but it works, and rather well at that. There are some connection issues depending on the wireless, and as yet I’ve been unable to actually upload it to the internet.
Using MacOSC, I connected my iPod to my computer through a wireless internet connection. Using the XYpad, I coded processing to translate the XY position on the screen of the iPod to the XY position of the image gallery. With a little work, the accelerometer could be used to do the same thing.
Working towards the final project for class, I’ve started working up what I need for the image gallery. So far I have a set of 32 images, numbered 00.jpg to 31.jpg. It was simple enough to find the images, since I have a set of them that are all the same size (500×400) and saved under 100kb for the web. I use them on a forum site to display my characters, but the images work fantastically for a project like this.
I’ve gotten the code to the point that it displays all 32 images in one long column, and the Y position of the mouse determines where you are in column. You drag up and down to scroll through the images. I have plans to make four columns of eight images, so I can utilize the X axis as well, but I’m still having issues with the nested loops and need a little help to figure it out.
As for what I want to use to control the gallery, I’m leaning towards using something other than the guts of a mouse. Hearing that we could possibly use a Wii remote or an IPod touch is really appealing to me, so I think I’m going to look into that for this gallery. Even better, if I can figure a way to use my Wii Fit balance board. If I do use the board, I might change the format of the gallery a little, to work better with that, but the flat plane of images is appealing to me at the moment.
Worked out a way to do a 3d grid of squares. Did it the hard coded way, for the sake of reference later.
My last project, in which the length and width of a blurr on an object was controled by the X and Y of the mouse, I recreated in the program, Processing.
This swf is to illustrated a way to use the input from the mouse to control something other than a pointer. In this case, the X and Y of the mouse’s position controls the X and Y of the blurr.
Welcome to my Special Topics Project Development website!
I’ll be posting all of my work here, so stay tuned!
